Wildstar Community Magazine Issue 2 | Page 49

and have taken the challenge out of 6. DIFFICULTY: so often I backtrack to do tasks until I’m a little more equipped. gaming. Hand-holding you through missions and giving you massive Carbine has returned to a more bonuses to get through any fights difficult model of play. With minimal that could be formidable. Games hand-holding and truly difficult that have multiplayer and single- mobs, Wildstar is attempting player offer little more than a few to find the balance that some trying to learn World of Warcraft hours of easy gameplay, barely gamers are longing for. If you nine years in, standing still while preparing you for the tea-bagging encounter regular mobs that are battling was a challenge. I didn’t you’re going to receive if you dare too easy, there are always Primes. even realise that there was a Dodge played as loosely in multiplayer. If they’re too easy, there’s PvP. stat until level twenty of my first 5. COMBAT: There was nothing worse when toon: there was the assumption That brings me to the Being a player that levels in that everyone knew, so it was first of the top 6 reasons of: higher zones, I’ve found few games never explained in the beginner ‘Why I love Wildstar’: that have offered the difficulty of guides. Guild Wars 2, another this one -- to the point that I die NCSoft title, used dodging with a WildStar Community Magazine The GameOn Magazine // 49