Wildstar Community Magazine Issue 2 | Page 50

OPINION degree of success, though it uses quickly learn to get out of the way complement the tones of wicked tab-targeting, and dodge wasn’t and stop blaming the healers in adult-humour. Beautiful landscapes always efficient when facing curving raids for not doing their jobs. are bright and colour-filled, they bullets. Telegraphs in Wildstar work can be a little difficult to get 4. ART: well, with the exception of a few used to. Though once your eyes adjust, slow down and enjoy. bugs that Carbine are working on. Colourful comics are now In Wildstar’s combat system, turned to dark, angsty films and 3. STORIES: action takes the main role of games have followed suit. But not combat; while maintaining strategy Wildstar: it’s style is a return to I’m not only talking lore with it’s LAS’s (Limited Action fun comic art work that echoes --which is a major part of the Sets). You can always tell a WoW anime and young-adult western games enjoyability-- but the player on Nexus; standing still and cartoons of the 90s. Reflected in stories that have come out of rotating through abilities. They the races; cute, colourful images Nexus. Stories of the players. The first month or two there was a lot of attention against people helping others with mobs. Now that attitude’s changed. More people are helping one another randomly, leading to some great stories, especially in the dailies and boss raids. Lore and roleplay based guilds are thriving, Carbine has even released naming guides after accepting player feedback. Immersion comes not only from the stories that studios offer, but the players that help create them. 2. COMMUNITY: Not just a great NBC show. Wildstar’s community is helpful and, despite some frustrations, 50 // WildStar Community Magazine The GameOn Magazine