OPINION
degree of success, though it uses
quickly learn to get out of the way
complement the tones of wicked
tab-targeting, and dodge wasn’t
and stop blaming the healers in
adult-humour. Beautiful landscapes
always efficient when facing curving
raids for not doing their jobs.
are bright and colour-filled, they
bullets. Telegraphs in Wildstar work
can be a little difficult to get
4. ART:
well, with the exception of a few
used to. Though once your eyes
adjust, slow down and enjoy.
bugs that Carbine are working on.
Colourful comics are now
In Wildstar’s combat system,
turned to dark, angsty films and
3. STORIES:
action takes the main role of
games have followed suit. But not
combat; while maintaining strategy
Wildstar: it’s style is a return to
I’m not only talking lore
with it’s LAS’s (Limited Action
fun comic art work that echoes
--which is a major part of the
Sets). You can always tell a WoW
anime and young-adult western
games enjoyability-- but the
player on Nexus; standing still and
cartoons of the 90s. Reflected in
stories that have come out of
rotating through abilities. They
the races; cute, colourful images
Nexus. Stories of the players.
The first month or two there
was a lot of attention against
people helping others with mobs.
Now that attitude’s changed. More
people are helping one another
randomly, leading to some great
stories, especially in the dailies
and boss raids. Lore and roleplay
based guilds are thriving, Carbine
has even released naming guides
after accepting player feedback.
Immersion comes not only from
the stories that studios offer, but
the players that help create them.
2. COMMUNITY:
Not just a great NBC show.
Wildstar’s community is helpful
and, despite some frustrations,
50 // WildStar Community Magazine
The GameOn Magazine