INTERVIEW
computers” and we are like, ”You
know we want to have this cool thing
where he puts a virus in that kills
millions of people,” - “No no no Sith don’t program” then that sucks.
It limits your creativity, so luckily I
think with us we are able to come
up with this zany stuff and have it
be ok. Sometimes we go too zany
and then we dial it back but for the
most part is was just coming up with
those ideas and then also having
these things, specifically here at
Carbine, we have the mentality of if
you can prototype something that’s
fun and interesting we’ll usually
find a way to work it into the game.
So hoverboards, for example, was
say, “Hey, when are you going to
when we were making this game,
a programmer and an artist just
finish your thing” or try to convince
it was kind of like we’re going to
designing and making hoverboards.
them to finish it sooner, then have
come up with something we think
We didn’t plan it or say “we’re going
somebody else yell at me because
is cool. So when we come up with
to make hoverboards and it’s going
I’ve changed som V&