Wildstar Community Magazine Issue 2 | Page 22

INTERVIEW computers” and we are like, ”You know we want to have this cool thing where he puts a virus in that kills millions of people,” - “No no no Sith don’t program” then that sucks. It limits your creativity, so luckily I think with us we are able to come up with this zany stuff and have it be ok. Sometimes we go too zany and then we dial it back but for the most part is was just coming up with those ideas and then also having these things, specifically here at Carbine, we have the mentality of if you can prototype something that’s fun and interesting we’ll usually find a way to work it into the game. So hoverboards, for example, was say, “Hey, when are you going to when we were making this game, a programmer and an artist just finish your thing” or try to convince it was kind of like we’re going to designing and making hoverboards. them to finish it sooner, then have come up with something we think We didn’t plan it or say “we’re going somebody else yell at me because is cool. So when we come up with to make hoverboards and it’s going I’ve changed som V&