Visibility of eTwinning Projects Group July 2026 Newsletter
and helped create a supportive learning community among participants.
The learning path consisted of several microlearning activities. I regularly followed new publications, reports, and educational articles, and explored new digital tools and their benefits for teaching and learning. I also took part in collaborative tasks, such as sharing good practices and voting on ideas and resources contributed by other educators. In addition, I attended a webinar.
Diverse resources made my learning exciting and especially engaging. One of them was a report shared in the Health and Wellbeing in Education group entitled Well-being in Digital Environments in School. The report highlighted that wellbeing is already integrated into the curriculum in several European countries as a cross-curricular theme rather than a separate subject. This encouraged me to reflect on how wellbeing can be embedded more naturally into everyday teaching and learning activities.
The results of the Erasmus project SMILES were also shared in the group. As part of a related activity, participants were invited to identify and share their personal superpower. On the TwinBoard, I shared mine: empathy, openness to diversity, and a positive attitude. This activity provided an opportunity for self-reflection
Another valuable resource was shared in the Digital Skills for Pupils and Teachers group. It was a tool called Lovable. dev, which enables users to create websites and applications through vibecoding. Exploring this tool introduced me to a new approach to digital creation and demonstrated how artificial intelligence can make software development more accessible to educators and learners.
As for collaboration, I actively participated in several voting activities. In the Health and Wellbeing in Education group, I took part in the vote to redesign the group logo. The winning design, with its vibrant colours and dynamic shapes, reflects the group ' s positive and active spirit. I also shared a simple wellbeing practice called " Open Your Fist ", a game that brings laughter and positive energy to the classroom.
The Digital Skills for Pupils and Teachers group offered regular opportunities for collaboration. Each month, members voted for the " Project Idea of the Month." In March, two of my project ideas were selected for voting, which made me very proud. I also participated in a vote on the cover design of an eTwinning publication dedicated to Artificial Intelligence projects and contributed to a Tricider vote on future group activities, where Virtual Coffee Break emerged as the winning idea. In May, group members were invited to collaboratively build a practical prompt library for teachers.
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