The Indie Game Magazine September 2015 | Issue 53 | Page 15
perfectly working Mirror Mode, and some though!
fancy screen effects to make it look like it’s
IGM: If you could choose one character
running on a TV from 1992!
from the 90s era kart games to include as
IGM: How many characters and tracks do a special guest racer, who would it be and
you plan on including at launch? Do you what would their custom track look like?
anticipate developing post-launch DLC to
Hamilton: Well I still had a ZX Spectrum in
add new characters and themed tracks?
the early 90s, and Dizzy by the Oliver Twins
Hamilton: Eventually there will be over 40 was by far my favorite character on that. The
karts with over 20 themed race tracks, along racetrack would be a race through the sights
with 16 real world tracks. If there’s player of the first area of the first game (all with the
demand for DLC after the game is completed, ZX palette), past the mine entrance, through
I’d love to keep adding more to it.
the village, by the graveyard, while dodging
IGM: What’s been the trickiest feature or the spells from the Evil Wizard Zaks’ finger!
gameplay mechanic to implement thus far? Man I want to play that now :D
Hamilton: Without a doubt the trickiest
part was getting the mode7 objects to show
the correct sprite depending on which way
they were facing, and where they were in
relation to the camera in 3D space; luckily
it was one of the first things I had to code,
Developer: One Legged Seagull
Platforms: Windows, Mac, Ouya
Website: www.superindiekarts.com
Twitter: @1leggedseagull
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