The Indie Game Magazine September 2015 | Issue 53 | Page 15

perfectly working Mirror Mode, and some though! fancy screen effects to make it look like it’s IGM: If you could choose one character running on a TV from 1992! from the 90s era kart games to include as IGM: How many characters and tracks do a special guest racer, who would it be and you plan on including at launch? Do you what would their custom track look like? anticipate developing post-launch DLC to Hamilton: Well I still had a ZX Spectrum in add new characters and themed tracks? the early 90s, and Dizzy by the Oliver Twins Hamilton: Eventually there will be over 40 was by far my favorite character on that. The karts with over 20 themed race tracks, along racetrack would be a race through the sights with 16 real world tracks. If there’s player of the first area of the first game (all with the demand for DLC after the game is completed, ZX palette), past the mine entrance, through I’d love to keep adding more to it. the village, by the graveyard, while dodging IGM: What’s been the trickiest feature or the spells from the Evil Wizard Zaks’ finger! gameplay mechanic to implement thus far? Man I want to play that now :D Hamilton: Without a doubt the trickiest part was getting the mode7 objects to show the correct sprite depending on which way they were facing, and where they were in relation to the camera in 3D space; luckily it was one of the first things I had to code, Developer: One Legged Seagull Platforms: Windows, Mac, Ouya Website: www.superindiekarts.com Twitter: @1leggedseagull Advertisement