The Indie Game Magazine September 2015 | Issue 53 | Page 16

COVER STORY er Phenomenal Cosmic Pow by Vinny Parisi port. There’s all this talk game dollars of their sup ere wh age an in live e e gaming demographic Unity about how the cor d an 4 l rea Un like es gin en g, super virile men de- – you know, those youn for r sie ea it g kin ma are 5 in suits like to talk e ex- the older business types siv ten -in ics ph gra ft cra m... – finds velopers to gap about, like, curiously often. Hm rce ou res the as n eve g or difficult periences. Yet ers still playing as women off-puttin op vel de ny ma r, alle idea that I grows sm ences to relate to. But I’ve got an eri exp ate cre to fer pre to the the haven’t heard anyone else submit that harken back to – and all at e tru : If that’s pixel art days of the late conversation yet ngs thi ep ke use to 80s and early 90s. This it’s really just an exc le op pe ps n perha isn’t necessarily a bad the way they are – the as g yin a of pla thing – nostalgia is a are disinterested in the ide per-realism of hy de the d of an r se a woman becau powerful motivato ve the today ’s graphics. Maybe it’s because of sign constraints offer pa eresting the jiggle physics and all the effort spent way for creative and int n dedicated AI so servation in giving long hair its ow solutions – just an ob rpu the ring animation. r it responds realistically du that many have made. Fo nkthi me t e demographic go poses of this feature, it My point is, would the cor ls ua vis of men protagonists ing about the importance be so adamant against wo ve. ecti using sprites that from a storytelling persp in a 16-bit pixel art game hasize gender? rn market, it’s lack the ability to over-emp You see, in today’s mode ‘no.’ (If it’s pitch a game I’m pretty sure the answer is still nearly impossible to chance ist and have ‘yes,’ there’s a really, really good with a female protagon end a few million you’re sexist. Or still bitter about the publishers throw down W 16 The Indie Game Magazine