The Indie Game Magazine February 2015 | Issue 46 | Page 10

INTERVIEW Boston Festival of Indie Games: Interview with Dan Silvers and Aerjen Tamminga by Vinny Parisi T he Boston Festival of Indie Games takes place once per year. The event is designed to showcase the upcoming projects in development coming out of the New England and neighboring areas, creating an inclusive environment that intends to celebrate and honor hardworking indie developers that wish to share their games with an eager audience. With each passing year, the FIG changes and adapts to the current development climate. The most recent event, which was held in September, was a major hit with the community. Shortly before the event took place, I got the chance to chat Indie Game Magazine: Are there any significant changes to the Festival this year as opposed to previous years? with show runners Dan Silvers and Aerjen Tamminga. Silvers is the founder of, and a game designer at, Lantana Games, while Tamminga recently released his successfully crowdfunded card game, Pleasant Dreams. The reason I decided to publish this interview now, despite the Festival having taken place in September, is because we’re smack between a lot of major indie events this month. With PAX South and the Global Game Jam wrapping up just last week, and PAX East looming on the horizon, it’s the perfect time to discuss indie-centric events. With that in mind, I learned all about the duo’s plans for future Festivals, as well as what makes indie conventions such an important part of the industry. Dan Silvers: The biggest change this year is that we are charging for tickets, but we wanted to make sure that those tickets were still very affordable. It’s $10 for a single ticket, or multiple tickets for $7.50 apiece, and kids still get in free. Other changes come from the cuts we’ve made, either due to space, time, money, or how committed we felt to a feature. We knew early on that we wanted to focus on the core strengths of the show: The games and the education. While it’s bittersweet to see some of the old features go, the additions and adjustments this year are making for a stronger show overall. Aerjen Tamminga: One of the unexpected advantages is that this year we’ve been able to secure space for tabletop and digital in the same building, so it’s easier to check out both the show floors. IGM: The website mentions that “the festival seeks to support and 10 The Indie Game Magazine