The Indie Game Magazine February 2015 | Issue 46 | Page 11
showcase the efforts of independent game developers, as well
as youth programs focused on game development and related
fields.” Can you tell me about some of those youth programs?
DS: There are a few camps and classes in the area that have caught
our eye. When I was growing up back in the 90s, there wasn’t much
available in terms of game development education, however I was
able to piece bits of knowledge together until I finally made it to
the Savannah College of Art and Design in 2005 to study game
development proper. Nowadays, there is a lot more available for
kids to really start on the interactive side of things, and the tools
have never been cheaper or easier to use. Our hope is to get involved with these programs - either financially or in a networking
capacity - by connecting these classes to members of the game
development community here in Boston.
AT: What’s more, we’re looking at camps that foster the next generation of game designers, which for us encompasses a lot more than
programming, These can be focused on art, audio, or other things.
We can help them with making the connection to game design.
IGM: As a registered 501c3 charity, you donate proceeds from the
event to schools and summer camps. Which ones in particular do
you currently work with?
DS: At the moment we’re just focused on [the event itself]. We’ve
done some research into these areas though, and hope to be able
to support some of the programs we’ve found either financially or
through community involvement.
AT: While we’re fully focused on the [Boston FIG], we do have volunteers that are specifically working on outreach to sch