The Indie Game Magazine February 2015 | Issue 46 | Page 9
just as we wanted it to look.”
On the programming side of things, Mooneye Studios is continuing
to refine the controls for their wolf protagonist. “The movement/
animation system of the wolf feels a lot better now, and is close
to being in a first, acceptable state,” Graff mentioned. Beyond the
wolf’s mechanics, the team also introduced an entirely new game
mechanic this month. “We implemented a Quick Time Event system
for small quick-time passages in the game,” he revealed. Gamers
often feel as thou