The Indie Game Magazine February 2015 | Issue 46 | Page 9

just as we wanted it to look.” On the programming side of things, Mooneye Studios is continuing to refine the controls for their wolf protagonist. “The movement/ animation system of the wolf feels a lot better now, and is close to being in a first, acceptable state,” Graff mentioned. Beyond the wolf’s mechanics, the team also introduced an entirely new game mechanic this month. “We implemented a Quick Time Event system for small quick-time passages in the game,” he revealed. Gamers often feel as thou