The GameOn Magazine Issue 57 | Page 13

Articles Arcade. Eyesore. It’s Conquered. of the machines themselves. Up until the advent of the Sony PlayStation, Nintendo 64 and, I guess, the Sega Saturn, arcades were the showcase of technology that home gaming aspired to be. Often was the case a new game would appear in public cabinet form, and several pumped quids later a home version would appear, looking and playing worse than its coin-operated counterpart. But as home gaming technology picked up the pace, the arcades couldn’t directly compete with home tech that not only offered for the first time the same level of graphical excellence, but also something a little Issue 57 • July 2014 deeper than your typical shooting, fighting or racing fare. The arcade industry began to collapse under the same gravity of advanced technology that it once embraced. Games were getting stories, customisation and longevity - requiring memory cards and arcades simply couldn’t vere from the ‘how much game is worth £1?’, instant gratification business model. However, with all my moaning, whining, carping and querulousness, I haven’t mentioned the one thing about arcades that haven’t changed. The one thing that arcades ever existed for in the first place that they still offer today. Gone are the dank-floored, dimly lit basements, the crowds of children clambering around a cabinet trying to see first hand some kid perform Sub Zero’s infamous decapitation fatality in Mortal Kombat. The classic arcade environment is gone, and being in awe at something new in the arcades is unlikely ever to happen again. What arcades still offer to the modern gamer to this very day, though, is the unique qualities to games. The ability to emulate what can’t be done at home (still not counting Doodle Jump or Temple Run). 13 • GameOn Magazine