The GameOn Magazine Issue 57 | Page 14

Articles Arcade. Eyesore. It’s Conquered. Before, it was a simple question of building a game within a cabinet that vastly outperformed what was possible in the home. The various home console versions of the Teenage Mutant Ninja Turtles coin-op is a testament to that. But as graphics, sound and just the games in general of the home left the arcades in their dust at breakneck speeds come the dawn of the new millenium, the arcades still today possess the space and money to offer to take you for a spin in a Ferrari Testarossa during a game of Issue 57 • July 2014 Out Run. 8-player local co-op racing. Light gun games how they’re meant to be played – on a 72-inch screen with the sound turned up to 11. Sure, there hasn’t been an original IP to have begun life in an arcade for Donkey (Kong)’s years, nor has there been an original title of any kind in nearly 20 years, that purpose of an arcade is dead. Now simply a side attraction for other businesses, they do still enjoy life as a means to garner a unique method of playing games in an ‘always- already-read’ industry, and for that reason alone they should continue to live on for a little while longer. I have to just accept my childhood experiences of pumping enough 50ps into Final Fight until completion(!) are not coming back, and arcades had to adapt to the fastchanging, unforgiving world of technology or be lost forever. I’d just like to see how they stand up to the forthcoming VR headsets and treadmills... an arcade Holodeck, perhaps? 14 • GameOn Magazine