The GameOn Magazine Issue 57 | Page 12

Articles Arcade. Eyesore. It’s Conquered. win yourself a prize for playing certain games. And it’s not just bowling offered at this arcade, there’s pool, an eatery and a bar too. If it wasn’t for the dodgems hiding away in the corner – seriously, dodgems! - I would have assumed I’d wandered into a Tenpin by mistake. Now, back to Doodle Jump. Or not, as the case is, as I just tutted at the mere concept of having an iOS game blown up onto a screen bigger than my own telly at home, and moved on to... sweet Jesus... Temple Run. I have to say I was intrigued by this, as I have wiled away a fair few hours on it at bus stops in the past, Issue 57 • July 2014 but looking at the rolling demo it barely looked much better than on my much inferior Galaxy S2... which I had on me... with Temple Run on it... which I downloaded for free. And Namco Funscape want me to pay £1 to play it, just for the novelty of swiping a trackball rather than the screen itself? Seriously, where are the actual, proper, bona fide ARCADE GAMES?! Sure enough, I arrive at the hulking cabinets, the plastic vehicles and huge screens with guns hanging off them. Arcade stalwart Time Crisis is present, Time Crisis 4 to be precise, which I promptly stick a quid into, draw my weapon, only to put it back in the holster two minutes later due to too many face-entering bullets coming my way. There was an original Terminator Salvation machine, which looked ok, an arcade iteration of Codemasters’ Grid, a sprawling 8-player setup of the latest incarnation of a personal beloved favourite of mine, Out Run, and Deadstorm Pirates. That was literally it. Profound sadness. Let’s travel back to the mid-90s, shall we? With the decline of arcades unknowingly on the horizon, they still drew immense crowds and businesses thrived solely on the takings eked out 12 • GameOn Magazine