The GameOn Magazine Issue 52 | Page 10

Moments In Gaming 2014: Part 2 - The Serious & The Story seem to be going through a fight to be seen as an art form, but with behaviour like this, it’s no wonder we’re still seen as a bunch of snotty nosed kids, with too much freedom to express our opinions. The Growth Of Narrative constant need to imitate Hollywood at every turn - this trend is far from about to die out - but with games like That Game Company’s Journey showing off minimal narrative elements, and in its place a reliance on the players’ want to explore and understand the world they’re thrown into, games are starting to play to their strengths. This year has been greater than ever for the idea of narrative within the interactive worlds we so frequently find ourselves visiting. The evolution of gameplay is set to stagnate with iterative versions of franchises being released year on year. There are exceptions of course, some notable series have taken a turn away from their standard fare such as Assassin’s Creed, while still managing to keep the core crowd interested. There are plenty of examples of Hollywood storytelling though. Beyond: Two Souls was released at the end of this year and relies very heavily on the tried and tested scene method of story development. The game jumps from moment to moment explaining to players snippets of Jodie’s (the main character) life, one incident at a time. The most notable difference with traditional storytelling is its non-linear timeline events. This This has meant tricky questions for several means you’re experiencing Jodie’s life in an order developers, who have been forced to try and find that just manages to keep enough from you, while inventive ways of keeping the player constantly still enough to make the story interesting. engaged. Games appear to be surpassing their Issue 52 • February 2014 10 • GameOn Magazine