Moments In Gaming 2014: Part 2 - The Serious & The Story
This does evoke memories of
Tarantino-esque films and things
movies have been doing for a
long time now, so should we
really be celebrating this? Is it
not just something that should
be happening as the art form
progresses? Well other developers
have begged to differ. With the
release of Brothers: A Tale Of Two
Sons, a Swedish filmmaker by the
name of Josef Fares managed to
show us that maybe we shouldn’t
be looking at the film industry for
inspiration, but instead looking at
what it is games do that no other
medium does.
With the innovative mechanic that has you
controlling two players at the same time both
assigned to different analog sticks and buttons, the
way the game played out felt really personal and
hit home in a way few other games have managed.
It’s very difficult to explain just how the mechanics
manage to influence the narrative, but Brothers
manages this fantastically.
Issue 52 • February 2014
Then we also have examples of narrative moving
forward just in the design of the story itself.
Bioshock: Infinite was always an anticipated title,
the team that gave us Rapture in 2007 returning
with another fascinating city to explore. This time
with a populace as well, something absent from
the underwater former utopia of the first game.
We get to see Columbia, the city in the clouds, at its
peak and in all its beauty which already changed
the way the story would play out from this setting
to the last.
11 • GameOn Magazine