The GameOn Magazine Issue 52 | Page 11

Moments In Gaming 2014: Part 2 - The Serious & The Story This does evoke memories of Tarantino-esque films and things movies have been doing for a long time now, so should we really be celebrating this? Is it not just something that should be happening as the art form progresses? Well other developers have begged to differ. With the release of Brothers: A Tale Of Two Sons, a Swedish filmmaker by the name of Josef Fares managed to show us that maybe we shouldn’t be looking at the film industry for inspiration, but instead looking at what it is games do that no other medium does. With the innovative mechanic that has you controlling two players at the same time both assigned to different analog sticks and buttons, the way the game played out felt really personal and hit home in a way few other games have managed. It’s very difficult to explain just how the mechanics manage to influence the narrative, but Brothers manages this fantastically. Issue 52 • February 2014 Then we also have examples of narrative moving forward just in the design of the story itself. Bioshock: Infinite was always an anticipated title, the team that gave us Rapture in 2007 returning with another fascinating city to explore. This time with a populace as well, something absent from the underwater former utopia of the first game. We get to see Columbia, the city in the clouds, at its peak and in all its beauty which already changed the way the story would play out from this setting to the last. 11 • GameOn Magazine