The GameOn Magazine - Free Special Editions XCOM: Enemy Within Special Edition | Page 17

122 Years of Extraterrestrial Combat Soon you are tasked with saving Earth from destruction (again), as some interdimensional travel and star destruction on your part turns the aliens’ ideas onto themselves, who originally planned to fire a massive weapon into our sun and destroy Earth. Looking to defend the rebuilt Earth’s relative quality of life, Mega Primus funds its own X-COM units and eventually brings the war to the aliens’ home planet as eventual research allows the humans to travel unharmed through interdimensional portals and destroy the aliens at their own game. Which brings us to X-COM: Apocalypse. The year is 2084 and Mega Primus, the first of three megacities, is the setting for a more conventional, albeit futuristic, X-COM experience. An interdimensional race of aliens unrelated to those previously encountered have shown up looking for a fight. Apocalypse is the culmination of everything that was right about X-COM, and despite a new-look interface and a ballsy attempt at introducing real time aspects to the mix, a truly excellent but mostly forgotten game emerged, and until the rebooted Enemy Unknown the X-COM franchise fizzled out after this. With XCOM: Enemy Within just around Introducing real time tactics to the fold, as the the corner looking set to further improve the brand, player you have a choice to keep your X-COM I personally can’t wait to see what the future of this experience as turn based or opt for a faster, beloved series beholds. and frankly better, real time experience. Often Gary Durston overlooked, Apocalypse keeps all the tried and tested formulae from previous X-COMs and delivers a very enjoyable, and just as hard, game. XCOM: Enemy Within Special Edition 2013 17 • GameOn Magazine