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122 Years of Extraterrestrial Combat
Soon you are tasked with saving Earth from
destruction (again), as some interdimensional
travel and star destruction on your part turns
the aliens’ ideas onto themselves, who originally
planned to fire a massive weapon into our sun and
destroy Earth.
Looking to defend the rebuilt Earth’s relative quality
of life, Mega Primus funds its own X-COM units
and eventually brings the war to the aliens’ home
planet as eventual research allows the humans to
travel unharmed through interdimensional portals
and destroy the aliens at their own game.
Which brings us to X-COM: Apocalypse. The year is
2084 and Mega Primus, the first of three megacities,
is the setting for a more conventional, albeit
futuristic, X-COM experience. An interdimensional
race of aliens unrelated to those previously
encountered have shown up looking for a fight.
Apocalypse is the culmination of everything that
was right about X-COM, and despite a new-look
interface and a ballsy attempt at introducing real
time aspects to the mix, a truly excellent but mostly
forgotten game emerged, and until the rebooted
Enemy Unknown the X-COM franchise fizzled out
after this. With XCOM: Enemy Within just around
Introducing real time tactics to the fold, as the the corner looking set to further improve the brand,
player you have a choice to keep your X-COM I personally can’t wait to see what the future of this
experience as turn based or opt for a faster, beloved series beholds.
and frankly better, real time experience. Often
Gary Durston
overlooked, Apocalypse keeps all the tried and
tested formulae from previous X-COMs and
delivers a very enjoyable, and just as hard, game.
XCOM: Enemy Within Special Edition 2013
17 • GameOn Magazine