Retro Gaming Magazine Jan. 2014 | Page 20

Micro Machines by Sega Sega Genesis—1993 When Codemasters decided they wanted a piece of the video game pie, they icensed Micro Machines from Galoob, one of the hottest toy properties from the late 80s and early 90s. The first version produced was for the NES in 1991, but over the next five years this title showed up on virtually every gaming platform known to man, including the Amiga, the Master System, Phillips CDI, and Game Boy to name but a few. In 1993 Sega owners got to experience the fun for themselves on Genesis and Game Gear. Next year, Nintendo's 16-bit machine got a piece of the action with Ocean handling the porting duties. With both versions based on the NES original, you could argue all day on the playground who got the best upgrade. Twenty years later, RGM is settling the fight. And they're off! Micro Machines is all about racing at a scale making RC cars look positively kaiju by comparison. Most racing games of the time limited you to one vehicle, or one type of vehicle (car, truck, boat, etc...) through the course of the game. Not Micro Machines. Part of this game's charm comes from the myriad vehicles with which a budding driver had to familiarize him or herself. Racing 4x4s across the breakfast table presents far different hazards from blowing apart rival tanks on your bedroom floor. Each vehicle responded uniquely in terms of acceleration, top speed and handling–zipping a speed boat through treacherous bathtub waters required an alternate finesse from flying a helicopter through a greenhouse. You get three races with each of the eight vehicle types for a total of 24 races, with the 25th being a Formula-1 finale to determine the champion. There are also three bonus levels with a ninth vehicle type, a Ruff Trux monster truck. These are timed, single-lap races that earn you an extra life if completed. You also get to choose your driver from one of eleven different kids, with ratings from gAce!h (the best) to gDireh (the worst). All the kids drive equally well (or poorly) under your control\the ratings reflect how the CPU plays them. After every third race, the worst-performing kid gets cut and you select a new rival for the vacant seat. Simple to learn, challenging to master. That's Micro Machines. Words by Michael Crisman