Retro Gaming Magazine Jan. 2014 | Page 21

Micro Machines by Ocean Words by Michael Crisman Super Nintendo—December 1994 The checkered flag drops on… ...Sega's incarnation, by a respectable lead. While the SNES version's cars handle more tightly, features options for 3- and 4-player races, and has slightly better sound, the Genesis/ Mega Drive is overall more enjoyable due to a betterprogrammed (and more equitable) AI that enables you to build up sizable leads and doesn't allow the CPU drivers to dominate you on the third lap if you make a simple mistake. Codemasters also maps the tank's gun to the C button on Sega's console, but requires you to press B + Y together on the SNES controller. Not a huge deal, but still an odd choice. While normally the ability to race with more than 2 players would be a major advantage, Ocean didn't code for the Multitap, opting instead for a bizarre '2 players on one controller' scheme that defies all logic. Both games are enjoyable single-player experiences (this editor loved the hell out of the SNES version growing up), but side-by-side, Nintendo's version is sideswiped by Codemasters' superior work on the Genesis/Mega Drive. Rose-colored nostalgia glasses officially shattered. Did You Know...? ・ ...Sega's version includes several cheat codes not available on other platforms, including one for infinite lives and another to severely increase the difficulty level? ・ ...while the game only included 9 different types of vehicles, the Micro Machines toy line featured models licensed from such franchises as Star Trek, Star Wars, TNT Motorsports, and Aliens? ・ ...in the early 1990s, Micro Machines eclipsed the combined sales of Matchbox, Hot Wheels and Majorette, its three closest competitors? ・ ...gamers familiar with the NES original will notice several of the drivers have received skill make-overs in the 16-bit versions? Dwayne takes the biggest shafting, diving from a comfortable place in the middle all the way down to just above Walter in terms of AI performance.