Retro Gaming Magazine Jan. 2014 | Page 18

Ghouls n Ghosts by Sega Sega Genesis—1989 This is an article I was dreading because of how tough the games in question are. Pick your platform of choice, it doesn't matter, at least if you are simply going for sheer difficulty that is. The best overall package is a little tougher to choose though so we will have to weigh the merits of each version and come to our conclusion. Sega licensed the arcade version from Capcom and released it for the Genesis in 1989, a good four years ahead of the Super Nintendo version hitting. This was enough time back then to have completely forgotten about the Genesis version and focus on the much better looking Super Nintendo version that Capcom brought out. The problems arise when directly comparing the titles against one another in the various categories. If you are simply wanting the arcade game at home, get the Sega Genesis version. It is closest to the quarter muncher. The Super Nintendo version took a slightly different approach and left behind the arcade choosing an all new inspiration for its design. Graphically, the Super Nintendo version wins by a long shot, though this is due to not being tied to an arcade game that is at least half a decade old by the time Capcom released this version. What about game play? This is where the Genesis version holds the high ground firmly. Why? Because of the ability to shoot upwards and downwards. This HELPS Words by Carl Williams SO MUCH in the game and is sorely missed in the Super Nintendo version. Capcom did see fit to add to Arthurs repertoire though. Super Ghouls n Ghosts has Arthur showing off a nifty double jump. Power ups are more fun and interesting in the Super NES version, again, not bridled by the classic arcade game and freely able to explore new avenues. Levels are unique in the SNES fW'6