Ghouls n Ghosts by Sega
Sega Genesis—1989
This is an article I was
dreading because of how
tough
the
games
in
question are. Pick your
platform of choice, it doesn't matter, at least if you are
simply going for sheer difficulty that is. The best overall
package is a little tougher to choose though so we will
have to weigh the merits of each version and come to our
conclusion.
Sega licensed the arcade version from Capcom and
released it for the Genesis in 1989, a good four years
ahead of the Super Nintendo version hitting. This was
enough time back then to have completely forgotten about
the Genesis version and focus on the much better looking
Super Nintendo version that Capcom brought out. The
problems arise when directly comparing the titles against
one another in the various categories.
If you are simply wanting the arcade game at home, get
the Sega Genesis version. It is closest to the quarter
muncher. The Super Nintendo version took a slightly different approach and left behind the arcade choosing an all
new inspiration for its design. Graphically, the Super
Nintendo version wins by a long shot, though this is due to
not being tied to an arcade game that is at least half a
decade old by the time Capcom released this version.
What about game play? This is where the Genesis
version holds the high ground firmly. Why? Because of
the ability to shoot upwards and downwards. This HELPS
Words by Carl Williams
SO MUCH in the game and is sorely missed in the Super
Nintendo version. Capcom did see fit to add to Arthurs
repertoire though. Super Ghouls n Ghosts has Arthur
showing off a nifty double jump. Power ups are more fun
and interesting in the Super NES version, again, not bridled by the classic arcade game and freely able to explore
new avenues.
Levels are unique in the SNES fW'6