Retro Gaming Magazine Jan. 2014 | 页面 17

Shadowrun by Data East Super Nintendo– 1993 Words by Michael Crisman hardware to upgrade your 'deck is expensive. While both versions recreate the dystopia of future Seattle, the Genesis/Mega Drive version wins out for lack of censorship. While the SNES Shadowrun is hardly My Little Pony, Nintendo's censors made sure nothing too family-unfriendly wound up on your TV screen, toning down to cutting out references to booze, sex, and death\three staples of the Shadowrun universe\with gleeful abandon. Because of this, Sega's version just feels grittier. Combined with some other nice features like auto-targeting during battle sequences, the utterly awesome hacking sequences (especially the battles against Black Ice security systems that could garner you some impressive gear if your Runner could batter them down), and all the random mischief you could get up to aside from the main storyline, the Genesis/Mega Drive version brainfries its opponent. The Chop-Shop Nintendo's Shadowrun is no slouch: in the areas of graphics and sound, it puts up a solid battle, besting the Genesis/Mega Drive in both categories. But there's more to a game than just looks, and Nintendo just can't match Sega's atmosphere, playability, and overall superior presentation with their isometric, point-and-click style of game play. ・ ・ ・ ・ Did You Know...? ...Sega's version of Shadowrun was released one year after the SNES version? ...Shadowrun Online, a Kickstarter-funded MMO based in the Shadowrun universe, should be entering the beta phase around Q1 of 2014? ...'geek' in Shadowrun doesn't refer to a techobsessed person, but is slang for 'killed' (as in, gHe got geeked by a gang of orks.h)? ...a common (yet dangerous) job for 'runners is the Extraction, where 'runners are paid to 'help' a worker from one megacorp defect to another (preferably with as many insider secrets and data files as possible)?