Retro Gaming Magazine April 2014 | Page 9

Dynamite Headdy 2.0: Complete Dynamite Headdy is a platformer created for the Genesis/MegaDrive by Treasure and released by Sega in 1994 globally. The game follows the adventures of Dynamite Headdy in the puppet town of North Town. Headdy must face Dark Demon and his minions to stop him from converting all the toys in town into evil minions and from controlling the world. Along the way, Headdy fights Dark Demon’s elite guards, the Keymasters, and he deals with a jealous puppet called Trouble Bruin (Maruyama in Japan). Bruin will stop at nothing to prevent Headdy from completing his task. Thankfully, Headdy has friends: HangMan lets Headdy pull himself up platforms (or pull them towards him) while HeadCase lets Headdy choose other heads with different abilities. These heads are of strategic importance as they give Headdy different abilities (shooting, fitting through smaller spaces, etc.). The game has nine difference “scenes” the player must traverse. A Keymaster boss awaits Headdy at the end of each scene. When defeated, the bosses release items of which Headdy must grab a certain number to get “continue” points. Dynamite Headdy went through several changes when exported from Japan. Many of the changes make the game more difficult or even frustrating. While the game still has all nine areas, their names have been changed and many of the story details have been removed. In fact, a lot of dialog that is seen in the Japanese version (particularly before fighting Keymasters) is absent from the exported version. Many of the same bosses remain but several have been changed (e.g., dolls replaced by robots, color changes). The bosses also have different patterns and require more hits to be defeated, something that increases the difficulty level. In addition, the ending differs due to the removed story elements. Another element that was changed is the number of “continues” the player has at the start - zero (two continues are given in the original)! Also more items must be grabbed from a defeated boss to get a “continue.” Thanks to a fan translation of the original Japanese title, players outside of Japan can now enjoy Dynamite Headdy as it was meant to be played...with its full dialog and a complete storyline. Overall, the game is challenging but fun. It certainly boasts some of the most colorful graphics that can be found on a Genesis/ MegaDrive game. Be sure to give it a try. 9 EUGENIO ANGUEIRA Sega Genesis 1994 Major Changes: Tons of story text was removed in the North American version.