Pippa mentions hunger and asks for plumberries from below
Improving on the Basics
the trees near the base. Hit the plum berries on the ground
until you gather five. Hand them over to Pippa, who returns
Continue to add decorations and functional pieces to rooms
to improve their score and value to you. Check out the
plumberry (x3) as a reward .
The hunger meter is introduced . Over time, the meter, which
appears as five loaves of bread, empties. When the meter is
Rooms
Appendix of this guide to see what you can build and the
benefits you gain from improved rooms.
empty, it flashes red and you take damage. Eating food items
restores the meter. Read the descriptions of each food item
to see how much meter they restore, and if it provides any
additional benefits.
Pippa mentions seeing another person and marks the location
with a Q on the compass. The first location is an abandoned
campsite , but a new location is marked on the map.
At the new location, break down the earth blocks to reveal Rollo.
Speak with him, then guide him to your base. The purple area
over the mountains is the only location for gold (which must wait
until you have a giant mallet) and treevil enemies in Chapter 1.
Pippa asks for a place to store items. Rubiss inspires learning
Back at the base, Pippa rewards your effort with a seed of life.
the recipe for a chest. Return to the mason's workstation and
build a chest from three broken branches. Pippa hands over
broken branch (x2) afterward .
B1!_
Pippa has a drawing that shows how to build her ideal room . Find
a suitable location inside the base and place the blueprints on the
ground. Stand on the blueprint and press the indicated button to
display the required materials
for building the new room (the
Rollo wants you to make a new item , chimaera wings, which
return you quickly to your base. Defeat enough chimaeras to
get at least five chimaera feathers . Build three wings and speak
with Rollo to receive broken branch (x4).
information is also available
through the Main menu, under
building recipes/blueprints).
Blue columns of light surround
building materials when properly placed. When everything is in
place, the building becomes a stonemason's workshop. Note
the blue text on the bottom of the recipe that appears. Check
the chests inside your buildings often to see what the residents
create for your use. Speak with Pippa to get a coarse cloth.
Pippa's hunger
prompts you to
learn how to build
a cookfire. She also
wants a kitchen.
Unlike her previous
help with blueprints,
this time she expects you to work out what such a room needs.