My first Magazine dqb | Page 20

Pippa mentions hunger and asks for plumberries from below Improving on the Basics the trees near the base. Hit the plum berries on the ground until you gather five. Hand them over to Pippa, who returns Continue to add decorations and functional pieces to rooms to improve their score and value to you. Check out the plumberry (x3) as a reward . The hunger meter is introduced . Over time, the meter, which appears as five loaves of bread, empties. When the meter is Rooms Appendix of this guide to see what you can build and the benefits you gain from improved rooms. empty, it flashes red and you take damage. Eating food items restores the meter. Read the descriptions of each food item to see how much meter they restore, and if it provides any additional benefits. Pippa mentions seeing another person and marks the location with a Q on the compass. The first location is an abandoned campsite , but a new location is marked on the map. At the new location, break down the earth blocks to reveal Rollo. Speak with him, then guide him to your base. The purple area over the mountains is the only location for gold (which must wait until you have a giant mallet) and treevil enemies in Chapter 1. Pippa asks for a place to store items. Rubiss inspires learning Back at the base, Pippa rewards your effort with a seed of life. the recipe for a chest. Return to the mason's workstation and build a chest from three broken branches. Pippa hands over broken branch (x2) afterward . B1!_ Pippa has a drawing that shows how to build her ideal room . Find a suitable location inside the base and place the blueprints on the ground. Stand on the blueprint and press the indicated button to display the required materials for building the new room (the Rollo wants you to make a new item , chimaera wings, which return you quickly to your base. Defeat enough chimaeras to get at least five chimaera feathers . Build three wings and speak with Rollo to receive broken branch (x4). information is also available through the Main menu, under building recipes/blueprints). Blue columns of light surround building materials when properly placed. When everything is in place, the building becomes a stonemason's workshop. Note the blue text on the bottom of the recipe that appears. Check the chests inside your buildings often to see what the residents create for your use. Speak with Pippa to get a coarse cloth. Pippa's hunger prompts you to learn how to build a cookfire. She also wants a kitchen. Unlike her previous help with blueprints, this time she expects you to work out what such a room needs.