My first Magazine dqb | Page 19

WANDERING ENEMIES .. ESTABLISHING A BASE Place the Banner of Hope at the center of the base. Speak with the newcomer, Pippa, to open Banner of Hope as a save point The red ! over Pippa's head indicates she has a quest. After speaking with her, Pippa gives you earth block (x5). Fix the house with the wo oden door by placing blocks in the appropriate locations. Talk to Pippa after that to receive white petal (x3). Next, the room needs a light. Pippa offers blue goo and a broken branch to help. Go to the mason's workstation and build torches. Set one of the torches inside the recently repaired building to turn it into an empty room . Speak with Pippa again to receive a seed of life. Before Time Kicks In Consider exploring the environment and gathering goods now. Time starts flowing after completing Pippa's request to build a basic bedroom. Whatever you do now won't be Interrupted by nighttime or hunger. A TIME AND PLACE FOR EVERYTHING .. Her next request is for two straw mattresses, which are built from grassy leaves. If you haven 't collected any grassy leaves yet, attack clumps of nearby grass until you have six. Build two straw mattresses at the mason's workstation, then place them in the empty building you completed earlier, which creates a basic bedroom. Pippa hands over broken branch (x2), and the concept of time is introduced.