My first Magazine dqb | Page 21

First, build an empty room with a cookfire for its light source. Add a chest to create a crude kitchen, which satisfies Pippa's requirements. Speak with her again to receive plumberry (x2). Impressed with the kitchen, Rollo wants a dish of his own. Collect enough marsh rooms to cook three shrooms-on- a-stick, then present them to Rollo. He appreciates your efforts so much, he only eats two and hands back a shroom- on- a-stick as a reward . .. IMPROVE YOUR BASE TO LV. 2 Continue speaking with Rollo, who wants to improve the base to lv. 2. He mentions adding decorations to the rooms, which inspires you to learn the recipe for pots. To increase the base's level, add decorations (such as pots) and improved light sources to existing rooms or enclose additional rooms inside your base. Head out into the woods and defeat blue slimes until you gather enough blue goo to build a few pots and bonfires. Place the pots and bonfires into rooms until your base reaches lv. 2. Rollo rewards your efforts with a seed of life. Go south from the base and search the mountainside for a narrow opening. Follow the tunnel until it dead ends at a treasure chest. Defeat the two drackles that appear to unlock the chest, which contains a seed of life. R FIRST BATTLE Go west from the base, then slightly south. Ascend the narrow spire built with pebblestone and earth to reach the treasure chest. The chest holds a seed of life. ยท.: ... Rollo describes the dangers in the area. Agree to fight and a group of skeletons swarms the base. While tackling the initial wave of four skeletons, a more powerful skeleton appears and joins the battle. Turning back the attackers awards you blue tablet fragments. However, the base's location is now known to the hostile forces of the land, which attack at random intervals. It also draws in new residents, in this case, Larouche. Find a place to sleep to recover from the attack and get a glimpse of the past.