After you have chosen the engine you want to analyse with you can also set the number of lines to analyse simultaneously . Normally HIARCS analyses with lines = 1 to find the best line of play from the current position , however you may be interested in the top N lines of play , if you are you can set the lines field to the number of lines you wish to see simultaneously computed . Please note having lines > 1 makes HIARCS significantly less efficient at finding the best move available - ie . it will take somewhat longer to reach the same depth of search .
The analysis output area is directly under the engine selector . The output area can show analysis in four |
main ways : |
1 . |
Concise view showing only the best move ( s ) found so far along with the evaluation and depth of search |
2 . |
History and Statistic view showing the history of analysis of this position with statistics |
3 . |
Game Analysis progress showing the engine analysis progress as it analyses a game |
4 . |
Endgame tablebase results showing the results of consulting huge endgame databases . |
The Analysis Explorer pane has 4 important shortcut icons next to the engine selector : Engine settings - this enables you to configure the engine options .
Start / stop analysing - if idle start analysing ; if analysing , stop
View analysis history and statistics - toggle the view shown in the Analysis Explorer between a clean simple view and the history and statistics view .
Analyse
game - this icon button enables you to analyse the whole game with an engine .
Concise view
The concise view gives a very simple uncluttered view of the engine analysis in Analysis Explorer . The engine analysis is presented as Evaluation / Depth Principle-line
These data values are explained below :. 1 . Evaluation in pawns . A positive value is in favour of White and shown in blue , a negative value is in favour of Black and shown in red . For example + 1.00 would indicate White is the equivalent of 1 pawn ahead . 2 . Depth of search . This is the depth in half-moves or plies that the engine has searched to . The deeper an engine searches the better its analysis result usually is . 3 . Principle line - This is the expected line of play the engine expects to occur with best play .
You can insert the evaluation , depth and best line of play into the Game Notation by simply clicking the blue evaluation and depth value . Here is an example where the above analysis has been added to the Game Notation pane :
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