Manual de DGT North American 2009 | Page 9

4. Time + Repeating Time (Options 7 and 8) A quiet end to a game also has its advantages. The simple traditional clock gives the players repeated one-hour periods in which to complete a subsequent number of moves. 5. Bonus (“Fischer”) options (Options 9-14) The Bonus method (or “Fischer”) is a timing system in which, for each separate move played, a bonus time is added to the available time. This method gives the players always the possibility to continue a game, even when much time was spent in earlier moves. It is possible to obtain increased thinking time by completing a move in a time which is shorter than the extra time allowed. The total time increases with the bonus time that is not used. Notice that the bonus time is already added for the first move. In all Bonus options: If a player has used the final period playing time, and no more time is added, the clock stops as well as the clock of the opponent. End of the game! 5a. Time + Bonus (“Fischer”) (Options 9 and 10) When the first player reaches zero time in the first (Time) period, both players enter Bonus period, and receive the second period time. The bonus time is added at finishing each move. 5b. 2 x Time + Bonus (“Fischer”) (Options 11 and 12) When the first player reaches zero time in the second (Time) period, both players enter Bonus period, and receive the third period time. The bonus time is added at finishing each move. 5c. Bonus (“Fischer”) single period (Options 13 and 14) Single period Fischer method. The clock starts with the bonus time for the first move added already and is added after each subsequent move. 5d. Bonus tournament (Options 15 and 16) The Bonus tournament method is the most complex method of regulating thinking time. It features up to 4 periods of main time, during all of which, the bonus time is added for each move. In the preset option 15, with two time periods, the second period starts when one player has used all the first period time and passes zero. Both players receive the second period Basic time added at that moment. The option 16 (Bonus tournament 4 periods) allows the programming of 4 periods, with different basic times, all with the same bonus time per move. For the periods 1 to 3, a move number can be programmed. If the move number is set to a non-zero number the next period time is added when a player has used up all the time allocated to him in the first period. If the move number is programmed to the value 0 (zero), the transition to the next period takes place when a player passes zero time. If a player does not finish the programmed (non-zero) number of moves for a period, at passing zero time the blinking flag is shown and the DGT NA stops running for both players, indicating that the game has ended. That player lost the game! 6 Manual DGT