Manual de DGT North American 2009 | Page 8

Overview This DGT North American Game Timer has been designed to be used as game clock for various two-person board games, especially Chess, Go and Draughts. In this manual it will be referred to as DGT NA The main features are: • 10 different algorithms covering all popular timing standards • Manual programming of all these methods • All 10 manual settings are stored in the clock’s memory • 13 pre-programmed options for quick and ease of use • Move counter for all options • Time and move counter correction option during a game • Optional sound alert to warn for running out of time • LCD contrast correction feature • Low battery indication Registration methods Introduction Time forms a part of every sport, especially sports such as chess, go, draughts, shogi and scrabble®. The difference between the players is determined not only by the potential performance level of the individual player but also by the time the player needs in order to reach this level. The more a sport is seen as a measure of performance the more important it is to limit the time a player needs to make a move. This must be done in a way which is most appropriate for the game and the sport concerned. The DGT NA offers 10 different methods for registering the timing of a game between two players. Whilst several methods are well known, others may be less familiar. Several of these methods have been in use for a long time; others are the result of the possibilities offered by modern electronics. Every method has its own charm and has an influence on the manner in which a sport is experienced. The traditional “quickie” of 5 minutes per person is different from 3 minutes using “Delay” or “Bonus” in which every move attracts an extra 3 seconds of thinking time, although the total thinking time for a game is hardly any different. We recommend players to experiment with the various methods which the DGT NA offers. It can add an extra dimension to a favourite sport. 1. Time Rapid and Blitz (Options 1 and 2) This is the simplest way to indicate time. Both players receive one period of time in which they must make all moves. 2. Time + Guillotine (Options 3 and 4) The first period is used to play a predetermined number of moves. The second period, the Guillotine, is used to complete the game. 1 Period + Guillotine is similar to “Rapid and Blitz” but with a slower start. Notice that the guillotine time is added for both players when one player has used all first period time (not after the completion of e.g. 40 moves). 3. 2 x Time + Guillotine (Options 5 and 6) For an even quieter start it is possible to play a game with two periods before the Guillotine. Notice that the second and guillotine times are added when one player passes zero time. Manual DGT2010NA.indd 5 5 11/6/09 11:32:51 AM