Live Magazine June Issue 2017 June July Magazine Spiderman | Page 58

YOUR SAY RETRO The Gamer THE CONTINUING STORY While I had stuck with my Super Nin- tendo throughout the 32-bit era so far, a special person was about to change my perspective on things. My second girlfriend, also called Amy, was well and truly a member of the Nintendo 64 club. Through her I gained membership and ex- perienced my first time holding the iconic controller. Well... many people call it iconic, but I’ve never been a fan of the original N64 analog stick. do, as I wasn’t playing it anymore. I hesitated, remembering what hap- pened with the Amstrad CPC and the regret I felt over letting that go. I didn’t want to sell something that was a big part of my childhood, and I knew that there was a lot of life left in the system. I said I wanted to keep it, so my mother uttered the quote that would start the retro rev- olution that still lives on inside me today. Her near-exact words were: While I currently own 5 or 6 Ninten- do 64s, I have always disliked the feel of the control stick. The way that it grinds against the edges, and the powdery buildup from it just worries me. Having to replace the stick with it dies is also a pain! A couple of years ago I purchased a Hori controller, which is a lot smaller and has a Gamecube style analog controller. They’re not cheap, but it’s now my weapon of choice for all of my N64 gaming. “If you’re going to keep it then you should go get some more games for it.” Back in 1998 Amy and I played through Mario 64, and I was sur- prised at how easy it was to adapt to the 3D world. Being that it was the first third person 3D game I had ever played it was a bit of a culture shock, but it was just so much fun. The graphics are delightfully blocky and the music has a very Mario feel about it. I still had issues with the control stick, but that didn’t de- tract from the gaming experience. Around this time my mother sug- gested that I sell the Super Ninten- I pondered this, as SNES games were becoming scarce. I thought that maybe Cash Converters would be the place to find some old games. I journeyed down to my local store and picked up a bunch of them for between $5 and $10 each. I went to a few stores that day, loaded up on games, and introduced Amy to the previous system. I’m not sure she was that impressed, but I was hav- ing fun with it. I visited Cash Converters stores all over the metro area, and discovered games and devices that I had never heard of before. I picked up differ- ent types of controllers, including the SNES programmable pad that James and I had seen in the pages of Super Play. All of my Cash Con- verter trips would be about hunt- ing for Super Nintendo games, but it was at Cash Converters Gepps