iGB North America magazine IGBNA Aug/Sep | Page 29

Feature “There is zero indication that the online games have diminished sales of other games.” themselves from playing the online games. They may choose to exclude themselves for one month, three months, or six months. They also may exclude themselves permanently. As I noted, no other form of gaming in Michigan offers such responsible gaming safeguards. We also have a contact center that we started for this. They handle phone calls, emails and live online chats, and those folks have been trained to deal with situations when they hear players saying things such as: “I’m spending a lot on that. And boy, I didn’t realize how much I had been spending”. That’s when we have protocols established, and our contact center personnel will say: “Perhaps you should take a break. Take this option, maybe do that.” Players may already be thinking this in the back of their mind, “Boy, I need to do something differently here”, but these folks can help them take that next step, “I’m going to do something different here”, I’m going to self exclude, take a break for six months.” We have those safeguards in place, and we can help people there. That is our philosophy, being ready to help folks if they start to indicate they might have a problem, explore that with them. The personnel in our contact center are not counsellors, but they provide as much information to the player as they can, and let them make that decision. How do the demographics of the average online player compare with those from the retail environment? On the demographics, what we’re seeing is that desktop players skew more toward 45+ females (our first $1 million online games winner would be in this category) while the mobile users are more male. The 18-35 demographic is still a minority segment for online games. We are seeing stronger participation from this group vs. retail, specifically in mobile. We also see that the players who play through mobile devices tend to be younger. Our average wagers per week via this channel are about $2.5m, with average wins totalling about $2.2m. You reportedly projected to generate $480m in online sales during the first eight years. In light of the strong start to the online project, will you now be revising that upwards? No that’s still the projection. Again, we weren’t quite sure how things would go, and there were some numbers crunched, as obviously we had to go to the Governor