iGB North America magazine IGBNA Aug/Sep | Page 28

Feature Have you found any evidence of cannibalization of retail revenues, and how did you go about reassuring physical retailers and getting their buy-in before ramping up marketing for online? Absolutely none. When this project first began a few years ago, the retailers here were not familiar with what has been happening worldwide with the industry. Their view of it very much was, “Why are you taking business away from me?” that we would work with them to find opportunities for them to benefit from the online games, with the Online Game Cards being a prime example of that commitment. They earn a standard commission (6%) on the cards and the sales of the cards also count toward instant game incentives, which provide an additional 1% commission. We are also looking at introducing a coupon for pre-existing instant games which have a second chance component, allowing onlineregistered players to go back to their retailer “For less than 1% of our business, we are not going to jeopardise our relationship with the retailers who are at the foundation of our success for the other 99%.” So we made a steady outreach effort with the retailers. Obviously we have large chains of stores with which we deal, and there’s also a very strong trade group called the National Association of Convenience Stores, which also includes gas stations, and the Michigan Retailers Association, we have been working with. We have emphasized the following to all these stakeholders. First, based on the experience in other countries that have instituted online games, we expect the online games option to raise public awareness and public interest in all lottery games. Second, we told our 11,000 retailers and get another ticket for free. Another commitment we have made is that we won’t put Daily 3 and Daily 4 games, which account for 25% of sales via two draws a day (midday and then in the evening) on the online games platforms. So our focus with retailers has been on how are going to maintain that store traffic, because in Michigan, the typical lottery player, when they go into a retailer, average $3-$4 in sales other than lottery products. We’ve given them those assurances, because for less than 1% of our business [$2.6bn in total sales last year] we are not 28 | iGamingBusiness North America | Issue 20 | August/September 2015 going to jeopardise our relationship with the retailers who are at the foundation of our success for the other 99%. As we move into the fourth quarter of our fiscal year, we see strong sales across our portfolio of games, including a nearly 10% increase in instant game purchases by players. So there is zero indication that the online games have diminished sales of other games. Which of the newer types of online lottery products, such as instant win games and scratchcards, are performing particularly well? The instant keno games are very popular among players. They are making about 40% of the revenue. We have 21 games launched, and two of them are keno. How has going online changed how you approach and implement your responsible gambling strategy? Do you find this has made it easier to identify, track and intervene over problem gambling behaviours? We designed the online games to include responsible gaming safeguards that no other form of gaming in Michigan offers. First of all, the default deposit limit for players is $500 a week. Players may lower that limit at any time and the change is immediate. If they wish to increase it, there is a 48-hour “cooling off” period before the higher limit takes effect. Also, players my self-exclude