physically should be taken into consider-
tional methods were risky and expensive.
haptics to create virtual objects in the
ation when laws are created. Therefore,
Simulation of the military environment
consumers’ vision. Passive haptics means
implementation of Augmented Reality
for the soldiers without the usage of live
the use of existing physical objects as
worldwide requires far more effort and
ammunition was tested successfully when
support to create virtual objects, so as to
adoption of the social environment than
compared to the traditional methods of
modify and deliver a unique experience
what is apparent.
training. Medical surgery is simulated in
associated with the world we know. This
virtual renderings for the medical stu-
technology delivers a broader variety of
Early ages of Augmented Reality delivered
dents to learn and experience the scenario
uses which range from a tool of entertain-
a linear experience for the users which
without the presence of a specimen. Also
ment to a tool of design.
was basically a movie experience with
the Augmented Reality has extended to
a predetermined path while seated on a
treat the phobias as the doctors can
All these products are scheduled to be
seat which will contribute for the experi-
simulate a phobic situation for the patient
released for general consumption in the
ence as its movement is synchronized
without a real danger for them.
first quarter of 2016. This shows that we
with the virtual projection. The immersion
are on the verge of entering a new dimen-
of these early technologies was at lower
In today’s world implementation of Virtual
sion in the world as we know, with the
level as the degree of interaction allowed
Reality in each of the above mentioned
help of evolving technologies.
for the users with the virtual world was
very low. If the user do not have control
over what they see or do, the level of
immersion degrades along with the quality of the expected experience.
With the passage of time Augmented
Reality surpasses these constraints and
made user interaction a part of the experience by widening the possibilities and the
uses of the technology. Building manufacturers were able to create virtual replicas
of future constructions, which paved the
way to interact with the clients unlike
never before. Vehicle manufacturers were
Source: Oculus Rift
able to ditch the old methods of prototype
scenarios and many other cases is rather
manufacturing for designing and modify-
rare. But few products which are sched-
T. CHANAKA HETTIGE,
ing new models and use the virtual ren-
uled to be released in the coming few
Department of Electrical & Electronic
dering of them.
years have potential to bring this tech-
Engineering (Second Year)
nology to the arms of the general public.
Augmented Reality has shown that it is
These are namely Oculus Rift by Oculus
References
effective when training military personnel,
VR, Microsoft HoloLens by Microsoft
1. Jonathan Strickland. (n.d.). How Virtual
medical students and stimulation of space
Corporation and Project Morpheus by Sony
Reality Works. (Online). Available from : http://
programs. In each of these cases, the tradi-
Corporation.
electronics.howstuffworks.com/ [Accessed
22nd June 2015]
These products are designed with the
intention of delivering an immersive
entertainment experience for the users.
Video Gaming is in the core of Oculus Rift
and Project Morpheus. They also focus on
delivering a novel movie experience and
a virtual social platform for consumers.
Source: www.microsoft.com
2. PlayStation. (2015). Project Morpheus.
(Online). Available From : https://www.playstation.com/ [Accessed on 28th June 2015]
3. Oculus VR. (2015). Oculus Rift. (Online).
Available from : https://www.oculus.com/
[Accessed on 28th June 2015]
4. Microsoft Corporation. (2015). Microsoft
HoloLens. (Online). Available from : https://
HoloLens is apart from the other two,
www.microsoft.com/ [Accessed on 28th June
where it is using holographic technology
2015]
in which the device will be using passive
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