Floral Faith newspaper #9 | Page 66

Place Dark Totem

Reaper-rama! There are a few simple rules to pass this mechanics check:

- Do NOT occupy any of the outer panels = you die

- If tethered to a reaper be as far away from it as possible to minimize damage

- Is quite a bit of leeway after the march to re-adjust/not die.

- Can be risky attacking boss during this as may alter the way you are facing

As you can see above there are very few safe spots (red = dead). Our job is to end on a safe spot, furthest away to our reaper if tethered to one. To make this “easy-mode” there is a simple way.

- Check your Mindjack as soon as it appears

- Walk in front of your reaper if tethered, or any if not tethered.

- Face your character so that your Mindjack arrow points away from your reaper

- After this you “should” be in or near your safe spot – don’t go too near to the edge/red and makes sure you’re safe.

Jump & Waltz > Dimensional Wave > Dualcast

This waltz can be any panel type and comes pretty quick after the Reapers – heal quick n be ready to react! It is also followed by a dimensional wave so can be tricky depending on positions.

- Highly recommend running to centre after reapers to get to panels as needed for random Waltz.

- The dualcast can be tricky to dodge depending on panel jumped to (Mountain is hard)