Place Dark Token: Iron Giant + 6 Ninjas
There are a few ways to handle the adds here. The main rule is to kill them as quickly as possible. Party-finder groups focus ninjas before the iron giant. This is also a beautiful place for a caster/ranged LB3 to just about nuke all of them in one go.
The Final Stretch
From now onward everything will be mechanics you have seen and handled already. Halicarnassus will basically jump to a panel, do a waltz, then cast some spells/critical hits then repeat. Use everything you have to burn ‘em before enrage hits, and don’t forget to dodge!
Jump + Waltz
Dualcast + Critical Hit
Jump + Waltz
Spellblade Holy
Critical Hit
Mindjack + Soul Reapers
Jump + Waltz
Dimensional Wave
DualCast
Dimensional Wave
THE GAME [ENRAGE]
- Off-Tank must grab the Iron Giant and face away from everyone as he cleaves hard
- Main Tank should grab the ninjas
- Iron Giant can and should be silenced during overpower. This prevents it from charging up in strength and also gives a bar of limit-break each silence (Interject on OT handy for this).
- There will soon be x4 dimensional waves cast in a row, so burning adds asap helps minimize raid damage. Everyone being near centre helps healers with AoE heals and mitigation.
- Addle on boss for Dimensional Waves and/or anything else to help if available is handy.
Haste III + Dimensional Wave x4
This is a lot of raid damage – needs healer spam and mitigating as much as possible. Make sure their mana is not running low as AoE heals cost a lot of MP.