Floral Faith newspaper #9 | Page 65

The Playing Field “Animal Farm”

Another mechanics check which will get you 3 bars of Limit-Break – hopefully you have used an lb3 already. Halicarnassus will change some panels into animals: Pigs, Frogs, and Imps. Every Panel needs its respective animal on it when cast to pass the mechanic.

- The boss will cast Oink, Ribbit, and Squelch in a random order.

- Everyone must fail a certain one (then cover their panel) to complete the game.

- This game is very easy if everyone waits at the center on “1” to do mechanics together.

- Healers fail first mechanic.

- Tanks fail second mechanic.

- DPS fail third mechanic.

- If anyone fails a mechanic early they should try to also fail their allocated one too.

- If successfully transformed you must pass the other mechanics to stay as your spirit-creature.

- Use the same side (left/right) you used for earlier Playing field to keep things simple.

Reminder

Oink = group together (on 1) to pass=Spread apart to fail

Ribbit= Run behind boss to pass=Stay on 1 to fail

Squelch = Look away to pass=Face boss to fail

Hopefully you have all passed this and no one is dead, and the party has a full limit break to spend again.

If failed try better next time, the limit break will really help if you’re hitting enrage.

The Queen’s Waltz!

From now on Halicarnassus will jump to a random tile and cast the panel’s waltz. Be ready to react and perform the needed mechanics, then get beck to centre and healed up.

Spellblade Holy

This one is like the first one in this fight – handle in the same way

Critical Hit

Mindjack

This is Mindjack is the hardest, and may need practice to avoid deaths. This one also comes back soon so may be needed to be passed by the entire party twice. The same rules apply – you will be forced to march the direction of the Mindjack. But will be Reapers to pay attention to also.