Phase 1: Normal Tiles
Critical Hit
This whole fight requires no tank swaps, but can be quite difficult for the main tank to manage their cooldowns with the damage possible from Critical Hit (Awareness & Reprisal role-skills can help). There are many different ways to handle the critical hits – find what works best for your party.
-Can use “Ultimate mitigation” on first Critical Hit to have it available again later.
-Can pop Awareness -14 on countdown to get it again for next Critical Hit.
-Healers should also help mitigate most of these.
-The main-tank may need to stack mitigation cooldowns to survive if needed: Shelltron and Inner Beast get my approval – Reprisal role-skill may also save your butt.
Spellblade Holy
4 players will be marked with round Area of Effect (magic) damage.
-Make sure not to overlap each other with AoE circles and spread from the center slightly.
-The Player attached to shared AoE player should go back into boss with the rest of the unmarked party members.
Dimensional Wave
Heavy raid-wide AoE. You can usually get away with AoE regens (Medica 2, Whispering Down+). This skill does heavy damage and will often kill players if not topped up. Will be thrown out frequently later on too with Waltz etc – where you need to top-up health quickly.