Halicarnassus’s Abilities
Critical Hit: Super-heavy (physical) tank buster which always deals critical damage.
“Awareness” role-skill is advised. Shields and mitigation is advised. If using hallowed ground or similar try doing it for the same Critical Hit so healers learn how best heal/mitigate.
Dimensional Wave: Heavy raid-wide damage (magical). This gets thrown out a lot – players need to be at/near full health to take the damage without dying when un-mitigated.
Spellblade Holy: Marks 4 players randomly and tethers them into pairs. The tethered players will swap places once the cast goes off.
There is also a shared AoE marker! Players must stack where this is going to be. So, stack with the player tethered to the shared AoE marked player.
Mindjack: Will force the player to travel in the direction the arrow is pointing on your debuff.
Is a major “fail” mechanic, which may need explaining in detail for later iterations in fight.
Dual-Cast:
Fire: Donut shaped AoE – Get close to boss or far to avoid damage and burning
Thunder: Long line AoE – Dodge it sillies! #easymode
The Queen’s Waltz: Raid mechanic AoE – The mechanic will be different each phase or panel the boss is on during cast. Be afraid!
Animals:
Oink: Will turn any players not grouped together into piggies! (Stack together in center of map!)
Ribbit: Huge cone from boss which turns players into frogs. (Run behind boss before cast)
Squelch: Gaze attack! Will turn players facing the boss into Imps! (Turn away from boss)
Panel
Normal
Briar/Forest = Chained together. DPS are chained to a tank or healer & must break tether.
Mountain = Lit blue panels are safe-spots and will only suffer heavy damage instead of dying.
Library = “Folio” – A book will drop for every panel a player is on (move to your own panel).
Final/mixed =