General Position Rules
Tanks and healers go north half, DPS go south half - for Library phase and some waltzes. Melee go on inside tiles and ranged outside (for mechanics and DPS uptime).
Boss to be kept in the center of the arena. Tank can move during boss’s cast to leave boss in their spot temporarily.
For the library books try sticking to your area (same column/side of arena) you already have allocated for your panel.
Face big adds away from party – some have cleaves!
Handy Role Skills
Addle (Caster) - Helps to mitigate Dimensional waves+
Feint (Melee) - Helps mitigate Critical Hit
Reprisal (Tanks) - Helps mitigate Critical Hit
Interject (Off-Tank) - Can silence the Iron Giant’s Overheat skill (stops it powering-up and gives LB)
Provoke (Tanks) - Good in case of emergencies
Shirk (Tanks) - Handy to increase enmity lead to maximise tank DPS and control aggro from DPS.
Swift Cast