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coverstory_cover story 28/05/2014 19:55 Page 5 compression standard in the 1990s, and then H.264, which quickly replaced MPEG-2 as the compression standard of choice starting in about 2003.” FUTURE. Beyond enhancing current specifications and protocols, what do our industry experts see as future trends in storage, processing power and network intelligence? Visser notes that raw media processing such as graphics rendering, video and audio decoding and processing will need to reside at the point of media consumption. “The discussion on where the application processing needs to reside is mostly linked with the overall reliability of the system (avoiding single points of failure) and cost of ownership. As technologies mature, a shift in both directions is possible. Cloud-based approaches are attractive due to the way this standardises the software interfaces and maintenance structure (centrally located, managed environments).” ContentBridge’s VP of Engineering Manfred Van Ursel, says the company believes in the power of automation to unlock the value of digital content supply chains. “So we see a future with far more intelligent ‘routings’ of content to capitalise on the best combination of storage, encoding/transcoding, and transport – possibly across different cloud service providers - to suit a specific distribution event. We also see the potential for delivering encoding, packaging, and other media services to the point of content storage, reversing the common model, that has existed pretty much forever, that required moving content (e.g., large media files) to the location of processing and distribution. For the pay-TV providers, we should expect to see a much tighter integration between mobile offerings and fixed, in-home services.” “Moore’s Law and its corollaries in storage, processing power, and software provide for fantastical projections,” enthuses Dale. “Some early indicators of where we are headed can be seen in projects such as webdelivered, software-defined codecs, cloud based computing for gaming and more immersive VR systems. Personalisation and the disappearance of device-specific functionality as we fully shift towards a software-defined experience across screens will be the most immediate