In
Chapter
Questions:
1. What
process
would
you
use
if
you
were
designing
a
new
computer
game?
If
I
were
designing
a
new
computer
game
I
would
probably
consider
appealing
to
those
who
don’t
have
time
to
play.
I
would
consider
students
who
are
extremely
busy
and
see
about
making
something
to
help
them
study.
2. How
would
the
process
of
determining
system
requirements
differ
if
you
were
designing
a
new
payroll
system
versus
a
new
game?
Payroll
is
something
serious
that
is
a
must
have
within
in
an
organization
where
a
game
is
for
fun.
The
payroll
would
be
on
a
serious
concept
where
you
could
have
more
fun
dealing
with
the
game.
3. How
important
is
system
testing
for
an
online
game
versus
a
traditional
type
of
software,
such
as
a
payroll
system?
With
the
game
you
need
to
make
sure
the
system
can
handle
all
of
the
graphics
and
that
all
of
the
skills
expected
to
work
actually
do;
where
with
payroll
you
just
sort
of
need
to
check
to
be
sure
it
will
not
be
easily
hacked.
4. What
does
making
the
business
case
mean?
The
process
of
identifying,
quantifying,
and
presenting
the
value
provided
by
a
system.
5. Why
has
it
been
difficult
to
show
that
these
vast
expenditures
on
technologies
have
led
to
productivity
gains?
Because
we
are
in
a
constant
changing
market,
and
because
it
is
hard
in
the
gaming
industry
to
quantify
exactly
who
will
always
be
into
the
new
games.
6. Have
information
systems
somehow
failed
us,
promising
increases
in
performance
and
productivity
and
then
failing
to
deliver
on
that
promise?
Yes,
a
great
example
is
at
my
accounting
firm
in
which
we
used
a
system
which
was
suppose
to
make
us
faster,
but
we
ended
up
having
to
extend
more
client’s
returns
than
ever
before.
7. If