Cumbie's World #8 & #9 #8-9 | Page 8

In  Chapter  Questions:   1. What  process  would  you  use  if  you  were  designing  a  new  computer  game?  If  I  were  designing  a  new  computer   game  I  would  probably  consider  appealing  to  those  who  don’t  have  time  to  play.  I  would  consider  students   who  are  extremely  busy  and  see  about  making  something  to  help  them  study.   2. How  would  the  process  of  determining  system  requirements  differ  if  you  were  designing  a  new  payroll  system   versus  a  new  game?  Payroll  is  something  serious  that  is  a  must  have  within  in  an  organization  where  a  game  is   for  fun.  The  payroll  would  be  on  a  serious  concept  where  you  could  have  more  fun  dealing  with  the  game.   3. How  important  is  system  testing  for  an  online  game  versus  a  traditional  type  of  software,  such  as  a  payroll   system?  With  the  game  you  need  to  make  sure  the  system  can  handle  all  of  the  graphics  and  that  all  of  the   skills  expected  to  work  actually  do;  where  with  payroll  you  just  sort  of  need  to  check  to  be  sure  it  will  not  be   easily  hacked.   4. What  does  making  the  business  case  mean?  The  process  of  identifying,  quantifying,  and  presenting  the  value   provided  by  a  system.     5. Why  has  it  been  difficult  to  show  that  these  vast  expenditures  on  technologies  have  led  to  productivity  gains?   Because  we  are  in  a  constant  changing  market,  and  because  it  is  hard  in  the  gaming  industry  to  quantify   exactly  who  will  always  be  into  the  new  games.   6. Have  information  systems  somehow  failed  us,  promising  increases  in  performance  and  productivity  and  then   failing  to  deliver  on  that  promise?  Yes,  a  great  example  is  at  my  accounting  firm  in  which  we  used  a  system   which  was  suppose  to  make  us  faster,  but  we  ended  up  having  to  extend  more  client’s  returns  than  ever   before.   7. If