Cubed Issue #1, January 2016 | Page 11

2016 FOR ROBIN WILDE A fter being dropped with expectations at the edge of space, and spending two years plummeting to earth with three of its engines burning, 2015 was the year the Wii U finally bottomed out. Sales weren’t quite as atrocious as they might have been, finally overtaking the Dreamcast and seeing a solid first party lineup start to drive out the base. It’s a well-established truth that if you throw Nintendo fans Mario or Zelda they’ll turn out in droves to throw money in your face, so having both a Twilight Princess HD re-release and a completely new and shiny Wii U Zelda is smart business. It’s not a realistic prospect for the Wii U to overtake the Xbox One or PS4 in total sales. The console is too niche, too underpowered, and offers too little return on investment for third party developers. It relies too heavily on first party games and suffers the old Nintendo problem of amazing hardware with incomprehensible instructions. But that need not mean the Wii U cannot still be a success. The Nintendo 64 was soundly thrashed in sales by the PlayStation, but is still remembered lovingly for some awesome games and hardware innova [ۜ˂