Cubed Issue #1, January 2016 | Page 10

2016 FOR ROBIN WILDE I 8 n some ways, Microsoft have it the worst of the big three console manufacturers at the moment. In the three console generations they’ve contested, they have yet to pull ahead even momentarily, let alone win. Three decent, but fairly distant second places are not the stuff on which history books are written. The Xbox One continues to struggle to find a brand identity to compete with PS4’s “for the gamers” tag and Nintendo’s trademark quirkiness and charm. Its ownership by Microsoft means the bulk of its best games are on the PC as well, at which point owning an Xbox One seems a superfluous luxury, like an expensive painting or quilted toilet roll. Yes, they’ve sold more consoles than Nintendo - and the way they’re going, Atari will soon be selling more consoles than Nintendo - but they’re barely above 50 per cent of the PS4’s sales. The machine is expensive, even before the additional cost of the online services, and players resent paying £40 a year to be screamed at by 12 year olds on Call of Duty. But the loser now will be later to win, according to Bob Dylan, and Microsoft could yet become the comeback kids they wish they were. Halo was instrumental in securing the respectable life of the original Xbox, and while its titles continue to sell solidly, they’re no longer the rocket boosters under the platform they once were, thanks in part to Activision’s shooter franchises in Modern Warfare and Black Ops. But Microsoft can still learn from their once-mighty series. What Halo managed was to bring online multiplayer shooter action to consoles in a way that hadn’t really been possible. Nobody can deny Microsoft know their stuff when it comes to computers - that’s why they’ve laden down the XBO with as many extra goodies as possible - and LIVE is still a formidable online system. Introducing or reviving a genre which hasn’t previously made it big on consoles could be a draw, although the market is still quite crowded. We’re only two years into the console race, let’s not forget, and there is still time. Unfortunately, it would take a better market analyst than you’ll find in the pages of this magazine to tell you what that is. That’s sort of the point. The problem for the Xbox is the lack of originality and creativity. It has all the major third party releases, but lacks the extra flourishes and decorations that make a console really stand out. It’s some tragedy that Rare haven’t been let out of the Kinect cage since they made Viva Piñata all those years ago - they’re a team full of bright-eyed creative people with an exclusivity deal for Microsoft. Why that talent isn’t being exploited is baf- fling. While the big name franchises sell well, they rely on mass market appeal which moves on quickly. It can be useful indeed to embed a hard core of enthusiasts who buy your consoles for their exclusives and little else. It’s a lesson Nintendo has learned, and it’s why they can hunker in their bunker tossing out Mario spin-offs during bad spots, knowing tha-t long term they’ll be golden when their long-de veloped new IP spikes t h e i r sales. fusing and blindsiding their rivals with an enticing introductory offer could be a way to draw away new arrivals and start building a base. Nintendo also offer a free online membership, but to all intents and purposes the Wii U and Xbox One are fishing in different ponds. In a year’s time, this article should be telling you how the Xbox came back - and it did it by trying new things, taking risks using the immense capital Microsoft have under their belt, and trying to develop new intellectual property. Sony are the company renowned for their tech being inspired by others - indeed, the PlayStation Eye has serious overtones of the Kinect and Microsoft should be making sure they lead. The point behind the vaguely irritating name Xbox One was that it was an all-encompassing home media experience. But really, it should signify a refounding for Microsoft. Any identity they ever had is basically gone - who, really, could stereotype the Xbox positively? - but that need not be the system’s funeral. 2016 FOR C P1&2 A bold step but one Microsoft can probably afford - is to try for a free online service. Sony and the PlayStation felt they could afford to follow suit and charge for PS Plus, so con-