Cubed Issue #1, January 2016 | Page 12

2016 FOR ROBIN WILDE S 10 o far, Sony have been able to take the console race at a bit of a stroll. After the first two year they’ve sold more PS4s than Xbox Ones and Wii Us combined. Microsoft’s black brick which spies on you is jogging slowly along, following the PS4’s trail but three miles behind, while Nintendo’s machine is lovingly arranging its Mario-themed Lego at the starting line, all notion of competition forgotten. They have the advantage largely because they have the power to carry off all the big third party titles which have been hitting the PC, while not veering off into selling a multimedia system like Microsoft have. They also have some identifying franchises and exclusives - Uncharted, LittleBigPlanet, The Last of Us. These keep their fans loyal and give them a personality, while not relying so heavily on them they become a thinly veiled vehicle for nostalgia, like the Wii U. But there isn’t much room for complacency. Relying on your opponent’s incompetence is all well and good, but it only lasts as long as they keep screwing up. It also allows for mediocrity to look like comparative greatness, and there should be no assumption that Sony have per- formed any miracles with the PS4. The bolted-on gimmicky touchpad on the controller has been essentially a total flop, and it signifies Sony’s approach of taking the latest innovations from elsewhere in the industry and adapting them in a proprietary way. Their new PlayStation VR system is somewhere they need to be careful. When the other virtual reality headsets are PC compatible, developers will need certain incentives to encourage them to develop solely for the PS4 - and customers a reason to buy a peripheral which won’t play all their games. Unlike Nintendo, Sony also contend with an unfavourable handheld market. Rumours abound of a lack of PS Vita development, and even of the cancellation of the PlayStation handheld line. If Nintendo use the profitable 3DS as a safety harness for the Wii U, the Vita acts as an anchor to the PS4. The poor sales economically prevent some of the potential crossplatform functionality between the systems - a shame as the Vita is a formidable piece of kit. But not before or since the Game Boy Advance and GameCube have a handheld and home console been paired so successfully, and it appears that despite noble attempts, we may never see their like again. Software wise, things continue to look up for Sony. They’ve nabbed the only console ports of both Street Fighter V and No Man’s Sky, two very different games which have the shared characteristic of a dedicated and engaged fan base, meaning some guaranteed sales. Topping the list of heavy artillery in Sony’s arsenal has for two decades been the Final Fantasy series, and in 2016 it’s no different. Although Final Fantasy XV is multip ] B