Creative, Active, Responsible Students in the Digital World 1 | Page 3

CO-FUNDED BY THE ERASMUS + PROGRAMME OF THE EUROPEAN UNION About the Project Title: Creative, Active, Responsible Students in the Digital World Participating organizations: 1. 2. 3. 4. 5. Liceul Tehnologic “Octavian Goga” Jibou, Romania (coordinator) Agrupamento de Escolas do Forte da Casa, Portugal (partner) 3 rd Primary School of Agios Nikolaos Crete, Greece (partner) General Kemal Balikesir Ortaokulu, Turkey (partner) Zakladni skola Zamberk, 28.rijna 581, Czech Republic (partner) Start: 01-11-2016 End: 31-10-2018 Project Reference: 2016-1-RO01-KA219-024478 EC Grant: 120940 EUR Website: http://carsinthedigitalage.blogspot.ro/ Programme: Erasmus+ Sub-programme: Cooperation for innovation and the exchange of good practices Action: Strategic Partnerships for Schools Only Technology is everywhere, present in almost every part of our lives. It affects how we shop, socialize, connect, play, and most importantly learn. With their great and increasing presence in our lives it only makes sense to have digital technology in the classroom. Integrating technology into the classroom is a great way to reach diversity in learning styles, it will help prepare students for their future careers, it gives students the chance to interact with their classmates more by encouraging collaboration. This project will focus on promoting the use of ICT in teaching; strengthening the profile of teaching profession through transnational cooperation, developing, testing, implementing, sharing ideas, practices, teaching materials and tools; developing students’ basic skills in maths, science and literacy, improving collaboration with parents and other stakeholders, promoting a sustainable lifestyle through creative recycling. Objectives: -to develop, test and implement innovative and effective teaching methods using ICT in the classroom -to increase the quality of education, create a pleasant and safe educational environment, promoting peer-learning, problem-based learning, game-based-learning, which will help to increase students’ problem solving, numeracy, digital, verbal communication skills, critical thinking, creativity, team-working and will improve their transition to high school -to strengthen the cooperation with parents, through directly involving them in our activities, workshops, seminars, parent support groups, making them aware of the importance CREATIVE, ACTIVE, RESPONSIBLE STUDENTS IN THE DIGITAL WORLD 2