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B UILDING & M ANAGEMENT V OLUME 3 I SSUE 3 S EPTEMBER - D ECEMBER 2019 E VOLUTION OF DRAWING AND SKETCHING WITH THE USE OF ZBRUSH AND THE LIVE BOOLEAN TOOL A. B ERROYA E LOSUA , M. E CHEVARRÍA A GUIRRE AND D. A RTEAGOITIA G ARCÍA (2019). B UILDING & M ANAGEMENT , 3(3): 34-41 Fig. 3: Thumbnails of interiors starting from line drawing through prototyping in color, realized in Clip Studio Paint. versions and workflows. Nonetheless, Robertson mentions that it is essential not to spend too much time within these programs, because it is a time-consuming process to design and prototype shapes in 3D environments: The subject of the following study is the Live Bolean tool from ZBrush 4.8 and its application as a technique for designing architectural spaces and scenography. It is an advance on the classic techniques of pre-visualization, with both the speed of sketching and drawing but also providing the advantages of 3D. Realistic rendering becomes available with materials, reflections, and lighting shown. “It's easy to get sucked into modeling more than is needed, and to get carried away adding details or more complex forms that would be faster and easier just to draw. Hours can be spent messing around on the computer when all that was really needed was one good 3/4 view to get started” [2]. Although there are already Booleans and modeling tools for designing 3D elements in programs such as SketchUp, 3DSMax, BIM, AutoCAD, etc., this Live Boolean tool is the most effective 3D alternative to thumbnail sketches. It allows one to create complex shapes without worrying about the mesh or topology and allows for the deformation, cutting, and modification of models using multiple meshes to obtain a real- time preview of what the result will be. This problem, in fact, is mentioned in the research carried out by J. Alcaide-Marzal, J. A. Diego-Mas, S. Asensio-Cuesta, and B. Piqueras-Fiszman, in their work "An exploratory study on the use of digital sculpting in conceptual product design" [3]. They performed tests involving students who had basic, medium, and advanced skills in 2D illustration, drawing, and 3D. The students were split into groups based on the workflow in which they specialized to create concepts. The research concluded that: In the video game and animated film industries, design techniques are used to facilitate the preview of complex architecture, buildings, and backgrounds. These can include both organic and inorganic shapes. Within the workflows of these industries, 2D and 3D digital tools and software are used in various states of the process, as mentioned in the communication carried out in the international congress on building APEGA 2019 [4]. “Paper and pencil are still more powerful than digital media to produce conceptual solutions, in terms of number of concepts. This evidence rejects our first hypothesis, as participants were more productive when using 2D sketches” (…) “Computer tools for conceptual design are already available, but it is difficult to use them properly. A new approach to computer aided design is needed in order to take advantage of them. The dialogue between designer and digital sculpting is actually there, but it needs some adjustments. A more comprehensive analysis of 3D sketching actions and their connection with 2D sketching would be needed in order to determine the right approach to these new tools” [3]. After analyzing the results, it was found that the use of previsualization techniques for the representation of concepts has proven its effectiveness (especially as a time saver), as it allows the user to achieve realistic and impactful results for the presentation of a project in a more efficient way. In this sense, these systems can be of great help in industries and sectors like architecture and building. However, this research was conducted using the ZBrush 4 software version, which did not include the Live Boolean tool which will be subsequently discussed. The Live Boolean tool, introduced in version 4.8, allows for the design of complex shapes without requiring of the time and effort of previous 1.1. Introduction 3D programs have been utilized in many different realms of architecture. The most common use has been to previsualize models after they have already been designed. This is used to 36