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B UILDING & M ANAGEMENT V OLUME 3 I SSUE 3 S EPTEMBER - D ECEMBER 2019 E VOLUTION OF DRAWING AND SKETCHING WITH THE USE OF ZBRUSH AND THE LIVE BOOLEAN TOOL A. B ERROYA E LOSUA , M. E CHEVARRÍA A GUIRRE AND D. A RTEAGOITIA G ARCÍA (2019). B UILDING & M ANAGEMENT , 3(3): 34-41 give customers an idea of what the final product could look like. Another use can be found in academics; scholarly examples include reconstructions of ancient architecture using 3D programs, as is demonstrated in Denker’s work [5]. visible/explicit mesh shapes and invisible/implicit stroke relationships, and similar input strokes can end up with dissimilar output structures due to intervening edits” [6]. 1.3. E XAMPLES AND RESULTS However, 3D programs can be utilized earlier in the visualization pipeline than they traditionally are using a technique called “Kitbashing”. Using this technique, one collects, organizes, labels, and selectively stores all the objects previously created in 3D and then reassembles them to create a completely new object or scene [7-13]. Any element that has been modeled before can be reused in future projects. When designing for production, both speed and efficiency are fundamental factors. The Kitbashing methodology enables 3D software to contribute to the design process rather than simply visualizing previously designed concepts [15-23]. The software analyzed here, ZBrush, was originally designed to focus on organic sculpture and character design; today it is used for both organic and inorganic modeling development. Originally ZBrush did not feature fundamental spatial control tools commonly found in traditional modeling programs, such as 3D Max, Maya, or Blender. These programs include a position, scale and rotation manager as well as a hub showing the position of the object with respect to the "X", "Y", and "Z" axes, whereas ZBrush did not. This lack of visual orientation was a shortcoming that complicated the process of designing inorganic elements with precise control [14]. 1.2. ZB RUSH However, with the release of version 4r7 and subsequent iterations, the program has incorporated more and more tools that make it competitive with traditional modeling programs. These tools include "ZModeler", "Nanomesh", and the more recent “Live Boolean” tool, which will be analyzed here. This article will focus on the Live Boolean tool, as it allows one to work with complex inorganic forms in an intuitive and simple way. The example shown in the next section demonstrates one of the most effective workflows that can be used when designing inorganic elements. To do this, the 3D sculpting and modeling software ZBrush is used. ZBrush is a software created by the company Pixologic in 1997. In order to understand the potential of the tool, it is necessary to understand the professional context in which it was created. At the end of the 1990's, 3D modeling and design software geared toward artistic industries rose in prominence due to the success of "Toy Story" (1995), the first animation film made entirely with 3D software. In this situation, 3D programs proved to be an effective tool for creating movies. They also enabled the generation of virtual environments created entirely in 3D for consoles like PlayStation. However, developers lacked a tool to develop organic shapes and geometries with processes that were closer to traditional art. It is in this arena that Pixologic’s tool has been fundamental. In fact, its focus on character development and specialization became notorious after its use in two The Lord of the Rings films: "The Two Towers" (2002) and "The Return of the King" (2003). Fig. 4: Simple shape modified with Kitbashing elements. This process begins with Kitbashing: the gathering and cataloging of previously created inorganic elements and objects to be combined afterwards. These will serve as the building blocks for creating modifications and suggesting new shapes. This software is classified as a program specializing in digital sculpture, which, unlike most 3D modeling programs, gives the user an experience closer to traditional drawing and sculpture. In fact, it has become an indispensable tool for three dimensional “sketching” when creating conceptual images. The process of modeling inorganic objects through Live Booleans begins with a scene composed of a primitive or simple geometry. From here, as shown in Figure 4, the user will explore shapes as simple modifiers, cutting the original piece with the "Trim Curve" tool and playing with the symmetries. “However, there are several key differences between 2D sketching and 3D sculpting that prevent trivial extensions of prior methods for our applications. 2D sketching operates on a simple 2D static planar canvas, the user strokes do not interact with one another, and remain there once placed. To see a precise example of how the Trim tool set works, look at Figures 5(a) and 5(b). In Figure 5(a), this tool is used to draw a curve along the geometry. The program calculates everything marked along the curve and subtracts it from the original object. In this case, the Trim process results in the form shown in Figure 5(b). The Trim tool includes circles, rectangles 3D sculpting dynamically deforms the base object shape, the later strokes can overlap and alter earlier ones including both 37