B&M_3_3_2019 ISSN-2530-8157 B&M_3_3_2019 ISSN-2530-8157 | Page 36

B UILDING & M ANAGEMENT V OLUME 3 I SSUE 3 S EPTEMBER - D ECEMBER 2019 E VOLUTION OF DRAWING AND SKETCHING WITH THE USE OF ZBRUSH AND THE LIVE BOOLEAN TOOL A. B ERROYA E LOSUA , M. E CHEVARRÍA A GUIRRE AND D. A RTEAGOITIA G ARCÍA (2019). B UILDING & M ANAGEMENT , 3(3): 34-41 In addition, he mentions that this technique not only represents the shape and its silhouette, but also its volume: (the brightest and darkest values) in the foreground. All of these values lessen as the amount of atmosphere increases with distance. This principle can be applied to sketches in a loose and simple way to give environments extra depth. Look at the value contrast in these thumbnail sketches, and note how it makes them feel more realistic” [2]. “Although all drawings are representations and the main difference between a pure line drawing and a drawing using tones is only a difference in the degree of abstraction, a drawing with tonal value usually gives more information about the object drawn. Living in a world of light, we find that the change in tone value is the basis of our perception of the shape” [1]. These conventions and graphic languages persist over time, and are still used today in architecture and building, as well as in recent technological industries such as animated cinema and video games. Scott Robertson, author of the didactic book on perspective drawing "How to Draw" (one of the current reference manuals in sectors such as product design, vehicle design, cinema and video games), refers to hand drawing and sketching as an indispensable technique, and extolls its importance in expressing ideas: Fig. 1: Image of the San Francisco Bay [2]. These techniques are also used to design environments in video game production, as seen in the examples in figures 2 and 3. These works include line sketches, thumbnail sketches with stain, and subsequent color work. It should also be noted that these works are created entirely in a 2D digital environment using a graphic "Cintiq" screen and software such as Photoshop and Clip Studio Paint. In figure 3, an evolution of the same idea is developed, starting from a sketched line design and followed by color development: “Drawing is almost a magical power. It enables you to communicate in a different way that spoken or written language. Perspective drawing convey how things work and how they look. You can inspire others with something as simple as a pen and a napkin” [2]. However, as the work of drawing and designing elements becomes more complicated, the help of 3D environments becomes indispensable to save production time. Scott Robertson himself anticipated in 2013 the importance of using 3D software to complement hand drawing and design in order to simplify the most complex aspects: Derived from this traditional sketching technique, “thumbnail sketching” is a fundamental process to represent architectural spaces. Thumbnail sketches are used to communicate a general sense of the space, emphasizing atmospheric perspective, grey values, and overall spatial composition. These drawings provide several options among which a final image can be obtained. “Some of most significant advancements in perspective drawing are 3 D modeling programs that can aid in the basic layout of perspective drawing grids and larger volumes. Why not then have the computer do it all? In order to use these computer programs efficiently and effectively, it's important to learn how to construct hand-drawn grids and volumes first. This combination of 2D and 3D tools can be very powerful to create awesome drawings” [2]. “It just feels natural to sketch environments using a bit of value. This is because one of the best ways to perceive depth is through atmospheric perspective. In this photograph of the San Francisco Bay, Alcatraz, and the hills of Marin County, you can see this progression of value contrast, with the most contrast Fig. 2: Thumbnail sketchings through line and gray values made in Photoshop . 35