Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 206
define bones for your armature
In the following steps, you’ll animate the buoy bobbing along the water and set the
strength of the spring in each of the bones in the armature of the buoy. The first
step is to add bones to the shape of the buoy.
1 Lock and hide all the layers except for the buoy layer and select the contents of
the buoy layer.
2 Choose the Bone tool.
3 Click on the base of the buoy and drag out the first bone to the tip of the
triangular support at the bottom of the flag pole.
The first bone is defined. The contents of the buoy layer are separated to a new
Pose layer.
4 Click on the end of the first bone and drag out the next bone a little farther up
the flag pole.
The second bone is defined.
Adobe FLAsh ProFessionAL Cs6 CLAssrooM in A book
197