Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 205

10 Select the first keyframe. Note that the initial shape hints are yellow, indicating that they are correctly placed. P Note: You can add a maximum of 26 shape hints to any shape tween. Be sure to add them in a clockwise or counterclockwise direction for best results. 11 Choose Control > Test Movie > in Flash Professional to see the effects of the shape hints on the shape tween. The shape hints force the dip of the first shape to map to the dip of the second shape, causing the shape tween to appear more like a traveling wave instead of an up-and-down bobbing motion. Use shape hints to lock down certain parts of the shape (such as the “a” and “c” hints in this example), or to tell Flash where to move the shape (such as the “b” hint). removing shape hints If you’ve added too many shape hints, you can easily delete the unnecessary ones. Removing a shape hint in one keyframe will remove its corresponding shape hint in the other keyframe. • Drag an individual shape hint entirely off the Stage and Pasteboard. • Choose Modify > Shape > Remove All Hints to delete all the shape hints. Simulating physics with inverse Kinematics Now that you’ve animated the undulating water beneath the crane, it would be nice to see the red buoy bob up and down along the surface as well. You could create a motion tween so it floats along the water. However, since the buoy has a flexible flag attached, it’ll be more realistic to see the flag and the pole wave and bend as the buoy moves. The Spring feature helps you do this easily. The Spring feature simulates physics in any animated armature. A flexible object (like a flag or a flag pole) normally would have some “springiness” that would cause it to jiggle on its own as it moves, and continue to jiggle even after motion of the entire body stops. The amount of springiness can be set for each bone in an arma- ture to help you get the exact amount of rigidity or flexibility in your animation. 196 Lesson 5 Articulated Motion and Morphing