Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 173

8 Click on the base of the cranearm2 instance and drag it to the base of the next cranearm2 instance. Release the mouse button. Your second bone is defined. 9 Click on the base of the second cranearm2 instance and drag it to the base of the cranerope instance. Release the mouse button. Your third bone is defined. Note that the four movie clip instances, which are now connected with bones, have been separated to a new layer with a new icon and name. The new layer is a Pose layer, which keeps your armatures separate from other objects on the Timeline such as graphics or motion tweens. 164 Lesson 5 Articulated Motion and Morphing