Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 174

10 Rename the Pose layer cranearmature and delete the empty crane layer that contained the initial movie clip instances. Armature hierarchy The first bone of an armature is referred to as the parent, and the bone that is linked to it is called the child. A bone can actually have more than one child attached to it as well. For example, an arma- ture of a puppet would have a pelvis connected to two thighs, which in turn are attached to two lower legs of their own. The pelvis is the parent, each thigh is a child, and the thighs are siblings to each other. As your armature becomes more complicated, you can use the Properties inspector to navigate up and down the hierarchy using these relationships. When you select a bone in an armature, the top of the Properties inspector displays a series of arrows. You can click the arrows to move through the hierarchy and quickly select and view the properties of each node. If the parent bone is selected, you can click the down arrow to select the child. If a child bone is selected, you can click the up arrow to select its parent, or click the down arrow to select its own child if it has one. The sideways arrows navigate between sibling nodes. Adobe FLAsh ProFessionAL Cs6 CLAssrooM in A book 165