Results - quantitative questions 2/2
The third cluster included three groups of questions
1. developing and sharing my own digital competences;
2. using and developing activating teaching methods, and
3. gamification as an activating teaching method in online learning.
8
The scores in group 2 revealed that 52% of VET teachers were unaware of different types of activating teaching methods to be used in online environments.
For 61% of teachers using gamification in online teaching was not a familiar method.
52% were unaware of different types of activating teaching methods and their use in online environments
Majority (65% or more) assessed completely or somewhat agreeing with the statements.
Only one statement differed as 54% of VET teachers indicated not knowing or using national or international teacher networks to maintain their digital competences.